What’s new? Spring & Summer 2016

Another 6 months has passed since the last time I wrote here. Nevertheless, this does not mean that I did nothing. These 6 months were the most exciting months with a lot of works in different panels again.

6-month Internship at Force Field VR

Let’s start with the internship I’ve done at Vanguard Games. I joined the company on the first of March, as written in my previous post. The first work I was involved in was a HTC Vive prototype, particularly to create a demonstration for a certain show. Since this time, my whole internship has been focused on the Virtual Reality field. From HTC Vive to Google cardboard, I had the opportunity to work with almost any single existing VR devices (Touch controllers, Gear VR, Oculus Rift, etc.).

Following this first game project, I spent 2 months and half on multiple research projects to target the Gear VR. This time, the goal was mainly to experience Virtual Reality on Gear VR and Google Cardboard, so by using a smartphone. Their power are really limited. Due to this, the goal was to find ways to get a render as realistic as possible without expanding too much the time to render a frame, and so the framerate. The experience was a 360 degrees panoramic video, with real time objects added. But also how to capture such 360 degrees panoramic video in the existing games of Vanguard Games.

At last, I joined for the last 2 month and half the newly created team around a new game project for GearVR. It was my first real game project and I learned a lot from the programmers I worked with, but also from the artists, animators, game designers and other colleagues that were taking part of the project. This was thanks to the small team we were, a huge experience that will definitely help in my future career. I cannot say much about it from now, but will detail later on.

For more information, Vanguard Games changed their name to Force Field VR, with their switch to VR in Spring 2016. Recently, Landfall was announced, a project where I didn’t work on but participate to the capture of the 360 degrees panoramic videos.

My internship at Force Field VR allowed me to experience for the first time a gaming industry, where I felt in love with. Working there was a pleasure everyday and pushing forward any project in the virtual reality field was a blessing. Learning everyday was certainly the most important thing I will ever be in debt with. The knowledge I acquired will definitely help me in my future career. So, thank you all again!

Ludum Dare 35: Shapeshift (Theme)

Listen and Shift - LD35

Listen and Shift – LD35

To get back to my life during these 6-month internship, the first month had a Ludum Dare event where I nevertheless almost failed to participate. Being already busy with a lot of administration stuff due to my move to the Netherlands and the start of my internship, I almost had no time to prepare anything this time. I got frustrated by the theme, and at the same time by the number of bugs I ran into in my first hour of test. However, the next day, I woke up with motivation, with an idea that might be doable in just 12 hours.

Surprisingly, I managed to get the game out, polished, with all the things I wanted in. The marks were also surprisingly good and comforted me in the fact that you should use the first 6-hours of a Ludum Dare to think deeply about your game, the fun, and what makes it different, innovative, and memorable.

This game is axed around what you hear. The goal is to reproduce a sequence of letters with the keyboard depending on what you hear. For instance, if the game says Dog, you have to press D when required. The funny part comes when new rules are added, such as “Enter the last letter of each word”, or “Spell the word”, or other even “A Square is followed by a Circle” which means that each time you hear Square, you have to also enter the correct key for the circle. It was funny to record with my voice, as usual.

#87 Innovation 3.87
#133 Audio 3.49
#173 Graphics 3.70
#263 Mood 3.24
#332 Overall 3.36
#450 Fun 3.16
#669 Theme 3.04

The innovation mark is certainly the most interesting one. First time reaching a top-100 in one of the field. Most of my Ludum Dare games are trying to be different, are trying to innovate and I was proud to get such a good mark for just a 12-hour developed game. I also signed my best Audio mark, thanks to my voice along side the music. As it is an audio game, I pushed a bit of work on this side, more than usual, and it worked out. Moreover, my Overall mark is really close to the best I ever got. 3.51 is still the best, from the LD34, but with 3.36, I did good enough for 12 hours and was not expecting much. At last, I usually put a lot of effort to represent the theme as best as I can, even if the Fun or the Innovation part might be cut a bit out. This time, I thought I did a good enough representation of the theme, but was not proud of it. The result shows it. This theme definitely did not inspired me but still managed to produce an interesting, fun, innovative game that was different from the 2000 other games. Please, try it out!

My goals for the next Ludum Dare is of course to create a game that will figure in the top 100. To do that, I still have to figure out if I want to continue with Love2D or Drystal, or move to Unreal Engine or Unity. I need more time to think about that, and my current status does not allow me to work a lot on this.

Moreover, this summer, a LD36 took place but was not part of an official one (No grades). I chose to not participate in order to let me end my internship in the best condition, do my graduation oral presentation and my report and focused on my Japanese for the upcoming trip.

Vulcanus in Japan

In January 2016, I applied to the Vulcanus in Japan program. A program between Europe and Japan who select the best European engineer in order to give them 4-month of Japanese courses in a Japanese University in Tokyo and an 8-month internship in one of the most important company of Japan.

In the end of March, I received the result of the first selection. I got selected among more than 1000 persons for the second step. We were approximately 120 people at this stage to fulfill around 40 positions. I was already really happy for having been selected among these students, so I put all the energy I had to focus on this next step. The second stage consists by choosing one of the internship proposal that were available on a list sent by email, and apply to it with a coverletter. Among this list, only one gaming company was there, Square Enix, and otherwise a lot of interesting research focused company. I already knew that applying for Sqaure Enix will certainly be where I will have the less luck to be selected because a lot of these 120 students will target this internship as well. Nevertheless, by reading the other internship, the one from Square Enix was too interesting that I decided to just try it and if I don’t get then there will be other possibilities for Japan.

So I applied, I got interviewed, and luckily, in May, I got selected among them, being the only French that will take part of this program this year. My level of happiness was over everything, just totally crazily happy. And I won’t thank enough this program for offering me such an opportunity to link both my hobbies with my work in a place I felt in love with when I came last year.

Obviously, now, it has been a month since I am in Japan, since I am enjoying every single bite of my life. Doing the best I can during my Japanese courses, and now being able to read, understand, and speak a casual and normal Japanese. Still two months to go for these courses, but I already that I will reach a level that I would not have been able to reach without this program. So, a big big thank you to this opportunity and I will inform later and the upcoming internship and events that I will do.

Next goal: JLPT Level 2. I failed the test in July, but I took it to have an idea of it. How hard it is, how long it is, how tired I am after each part. How slow I am to answer, etc. So now, I know that in December, this year, in Japan, everything will be with me in order to get it this time. And if I get, I guess I won’t be back to Europe in the coming year!


At last, my student life took an end in September, almost because with Vulcanus in Japan I still have a report to do monthly and courses to follow. I passed all my exams. So I am now with a French engineering diploma in the IT field (Equivalent to a Master’s degree in IT), specialized in Imaging and Multimedia, with international mention due to my two internships abroad. Moreover, I also succeeded in my Double Master’s degree (Master’s degree in Computer Sciences specialized in Image, language and information processing and classification (IMALANG)). So, this 2015-2016 year was even more incredible than the 2014-2015 year was. In 2014-2015, I got the possibility to go in Japan, a place I always wanted to experiment a day. In 2015-2016, I found an internship in the Virtual Reality field, a field I felt in love with during my 3rd year project but also earlier at some exhibition. This internship was moreover abroad, which was exactly where I wanted to expand my knowledge. Working in English everyday is something I was looking forward to experiment a day, so it was perfect. At last, I got my JLPT n3 in December out of nowhere and found an internship in Japan in a Gaming Industry, in a field where I want to work on, in a place I felt in love with, and this thanks to Vulcanus in Japan. So, the success of my two diplomas are the cherry on the cake (Ah, Someone is telling me that this expression is only understandable in French :( Well, whatever! You get the idea). So, gradually, my years are becoming better and better, more incredible after every month. I am so happy to be where I am, to have been able to reach such a level, such a life. I will never thank again my parents for having helping me during all these years, all these long years of studies to allow me to reach my dreams! I am looking forward to 2016-2017. I already know that it’s the best year I ever had. I will do my best, even more than before and due to that, my personal projects will be paused temporarily.

Conclusion: What’s the plan?

I do want to program again with Unreal, so I might start a project on it next month or if I have the time this month. I am focusing a lot on my Japanese studies so it’s not as easy as before. I am also going out a bit more than usual due to the fact that I am in such an awesome place that I want to see everything. Bear with me a bit, and I will be back for the next Ludum Dare, I promise.

Enjoy your life, and follow dreams!

What’s new? Winter & Spring 2016

Hello everyone, the year 2016 has been pretty busy! The 3rd year at ENSICAEN was incredibly weirdly distributed. The work load was heavy from December to February. Because of that, I didn’t even have the time to work on my own project.

Good news everyone: I am free now!

To recapitulate the things I achieved from November until now, let’s take a look at this period!
In November, I started to work a lot on my Japanese in order to pass the December JLPT N3 exam. Just a month ago, the results were available and “” was written on the paper! A success which leads me to take the Japanese language learning even more seriously. おめでとうございます! I am intending to take the JLPT N2 exam at Leiden, Netherlands on July 2016.

More over, as part of my final year of Master’s degree, I had to find a 6-month internship. I started to search one that will link my both passions: Games and Japan, and ended by being troubled by the difficulty to find an internship in Japan. Indeed, the definition of internship is not that present in this country and the answers I got wanted a one-year internship instead of 6-month (a bit too short). Despite that, I decided to find an internship in a European video games company. I finally found it at Vanguard Games. I am then, since March 1st, working at Vanguard Games in the Netherlands in an amazing team on a virtual reality game using HTC Vive VR helmet! I am really happy to be there and I am giving everything that I can to make this internship perfect for both me and Vanguard Games. Example of their famous games: Halo Spartan strike, Halo Spartan assault, Base busters and Greed CORP!

Also, I wrote a new little algorithm to generate a dungeon that will be as close as the ones in the Dark Chronicle game. I used Unity as a support to see the result in 3D, and the result is quite interesting!

Random Dungeon Generator

The code is available at https://github.com/Goutye/RDG but you will need some assets. The next goal is to make a game with it, but currently involved with the learning of Unreal Engine for Vanguard Games! A game like Dark Chronicle is something that I am aiming in the end, but will take a lot of time!

At last, I will participate in the next Ludum Dare event on April. I will certainly use Unreal Engine or Unity, depending on the situation. There is a possibility that I will aim the 72 hours format to allow me to use assets and have a better game. We will see!

See you soon for the recap’ of my last Ludum Dare game!


Welcome on my page! I am Gautier BOËDA, graduated since September 2016. Master’s degree in Computer Sciences specialized in Imaging and Multimedia (French name: Diplome d’ingenieur), Double degree: Master’s degree in Computer Sciences specialized in Image, language and information processing and classification (IMALANG). Currently part of the Vulcanus in Japan program: selection among European student (down to 40) in order to follow 4-month Japanese courses and do an 8-month internship at one of the best Japanese company. I had the luck to be selected by Square-Enix.

In this website, you can find some of my point of interest like game programming and Japanese animation.

Current Project:
– Mastering Japanese language (Goals: JLPT N2 + full oral ability + 2000 kanjis)

Hold-on project:

– Dark chronicle like Game (Since February 2015)
Ploucs Messenger (Since September 2015 (Pause))
EasyLD (Since February 2015 (Pause))

Here is the links of my internship:

– Internship at Force Field VR (6 months: March 2016 to August 2016) Netherlands – Video games, Virtual reality, Experience, Research
Hierarchical Multi-atlas method (3 months: May 2015 to August 2015) – NAIST, Nara, Japan – Imaging-based Computational Bio-medicine Laboratory.

Here is the links for my Ludum Dare participation (I was solo) (48h game jam):
#LD35 – Listen and Shift April 2016
#LD34 – Growing/Two buttons December 2015
#LD33 – You are the monster August 2015
#LD32 – An unconventional weapon April 2015
#LD31 – Entire Game on One Screen December 2015
#LD30 – Connected Worlds August 2014

A recap of Ludum Dare entries can be found here.

Here is the links of ENSICAEN projects:
5th year:
– A port of the Tesseract game to the Mobiliz (With a company named REALYZ (Virtual reality company)) (Oct-Feb 2015-2016)
– Cf Internship
4th year:
TunnelGL : Make an OpenGL game in a week : Team of ~3, 1 week (Role : developer)
EasyGame : Boardgame framework : Team of 4 members, 8 weeks (Role : Team manager) (Dec-Jan 2014-2015: Best framework of the promo 2016 ENSICAEN)
– Implementation on GPU and optimization of some image processing algorithms (With a company named ADCIS) (Oct-Apr 2014-2015)
3rd year:
Go game – 2 programmers for 2 months. (French) (Dec-Jan 2014)

Here is the links of some other projects:
#ChatSoftware – Ploucs Messenger : A chat application with the volunteer to be better than MSN/Steam chat (Since September 2015)
#Framework – EasyLD : A game development toolkit (Framework + Software) (For Löved2D or Drystal) (February – September (pause) 2015)
#LDShare1 – Non Linear Three Worlds (48h game jam, in a team of 4 friends) (French) (May 2014)